using System; namespace UnityEngine { // Token: 0x02000194 RID: 404 public struct JointSuspension2D { // Token: 0x170006AB RID: 1707 // (get) Token: 0x06001E45 RID: 7749 RVA: 0x000256AC File Offset: 0x000238AC // (set) Token: 0x06001E46 RID: 7750 RVA: 0x000256C8 File Offset: 0x000238C8 public float dampingRatio { get { return this.m_DampingRatio; } set { this.m_DampingRatio = value; } } // Token: 0x170006AC RID: 1708 // (get) Token: 0x06001E47 RID: 7751 RVA: 0x000256D4 File Offset: 0x000238D4 // (set) Token: 0x06001E48 RID: 7752 RVA: 0x000256F0 File Offset: 0x000238F0 public float frequency { get { return this.m_Frequency; } set { this.m_Frequency = value; } } // Token: 0x170006AD RID: 1709 // (get) Token: 0x06001E49 RID: 7753 RVA: 0x000256FC File Offset: 0x000238FC // (set) Token: 0x06001E4A RID: 7754 RVA: 0x00025718 File Offset: 0x00023918 public float angle { get { return this.m_Angle; } set { this.m_Angle = value; } } // Token: 0x04000470 RID: 1136 private float m_DampingRatio; // Token: 0x04000471 RID: 1137 private float m_Frequency; // Token: 0x04000472 RID: 1138 private float m_Angle; } }