using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200004D RID: 77 public sealed class LensFlare : Behaviour { // Token: 0x17000139 RID: 313 // (get) Token: 0x06000593 RID: 1427 // (set) Token: 0x06000594 RID: 1428 public extern Flare flare { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x1700013A RID: 314 // (get) Token: 0x06000595 RID: 1429 // (set) Token: 0x06000596 RID: 1430 public extern float brightness { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x1700013B RID: 315 // (get) Token: 0x06000597 RID: 1431 // (set) Token: 0x06000598 RID: 1432 public extern float fadeSpeed { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x1700013C RID: 316 // (get) Token: 0x06000599 RID: 1433 RVA: 0x000082A4 File Offset: 0x000064A4 // (set) Token: 0x0600059A RID: 1434 RVA: 0x000082C4 File Offset: 0x000064C4 public Color color { get { Color color; this.INTERNAL_get_color(out color); return color; } set { this.INTERNAL_set_color(ref value); } } // Token: 0x0600059B RID: 1435 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_get_color(out Color value); // Token: 0x0600059C RID: 1436 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private extern void INTERNAL_set_color(ref Color value); } }