using System; namespace UnityEngine { // Token: 0x020003EB RID: 1003 public enum LightmapBakeType { // Token: 0x04000D98 RID: 3480 Realtime = 4, // Token: 0x04000D99 RID: 3481 Baked = 2, // Token: 0x04000D9A RID: 3482 Mixed = 1 } }