using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000059 RID: 89 [UsedByNativeCode] [StructLayout(LayoutKind.Sequential)] public sealed class LightmapData { // Token: 0x1700018A RID: 394 // (get) Token: 0x06000732 RID: 1842 RVA: 0x00009C50 File Offset: 0x00007E50 // (set) Token: 0x06000733 RID: 1843 RVA: 0x00009C6C File Offset: 0x00007E6C [Obsolete("Use lightmapColor property (UnityUpgradable) -> lightmapColor")] public Texture2D lightmapLight { get { return this.m_Light; } set { this.m_Light = value; } } // Token: 0x1700018B RID: 395 // (get) Token: 0x06000734 RID: 1844 RVA: 0x00009C78 File Offset: 0x00007E78 // (set) Token: 0x06000735 RID: 1845 RVA: 0x00009C94 File Offset: 0x00007E94 public Texture2D lightmapColor { get { return this.m_Light; } set { this.m_Light = value; } } // Token: 0x1700018C RID: 396 // (get) Token: 0x06000736 RID: 1846 RVA: 0x00009CA0 File Offset: 0x00007EA0 // (set) Token: 0x06000737 RID: 1847 RVA: 0x00009CBC File Offset: 0x00007EBC public Texture2D lightmapDir { get { return this.m_Dir; } set { this.m_Dir = value; } } // Token: 0x1700018D RID: 397 // (get) Token: 0x06000738 RID: 1848 RVA: 0x00009CC8 File Offset: 0x00007EC8 // (set) Token: 0x06000739 RID: 1849 RVA: 0x00009CE4 File Offset: 0x00007EE4 public Texture2D shadowMask { get { return this.m_ShadowMask; } set { this.m_ShadowMask = value; } } // Token: 0x0400006F RID: 111 internal Texture2D m_Light; // Token: 0x04000070 RID: 112 internal Texture2D m_Dir; // Token: 0x04000071 RID: 113 internal Texture2D m_ShadowMask; } }