using System; namespace UnityEngine { // Token: 0x02000072 RID: 114 public struct LocationInfo { // Token: 0x170001D5 RID: 469 // (get) Token: 0x06000829 RID: 2089 RVA: 0x0000AAC0 File Offset: 0x00008CC0 public float latitude { get { return this.m_Latitude; } } // Token: 0x170001D6 RID: 470 // (get) Token: 0x0600082A RID: 2090 RVA: 0x0000AADC File Offset: 0x00008CDC public float longitude { get { return this.m_Longitude; } } // Token: 0x170001D7 RID: 471 // (get) Token: 0x0600082B RID: 2091 RVA: 0x0000AAF8 File Offset: 0x00008CF8 public float altitude { get { return this.m_Altitude; } } // Token: 0x170001D8 RID: 472 // (get) Token: 0x0600082C RID: 2092 RVA: 0x0000AB14 File Offset: 0x00008D14 public float horizontalAccuracy { get { return this.m_HorizontalAccuracy; } } // Token: 0x170001D9 RID: 473 // (get) Token: 0x0600082D RID: 2093 RVA: 0x0000AB30 File Offset: 0x00008D30 public float verticalAccuracy { get { return this.m_VerticalAccuracy; } } // Token: 0x170001DA RID: 474 // (get) Token: 0x0600082E RID: 2094 RVA: 0x0000AB4C File Offset: 0x00008D4C public double timestamp { get { return this.m_Timestamp; } } // Token: 0x040000AC RID: 172 private double m_Timestamp; // Token: 0x040000AD RID: 173 private float m_Latitude; // Token: 0x040000AE RID: 174 private float m_Longitude; // Token: 0x040000AF RID: 175 private float m_Altitude; // Token: 0x040000B0 RID: 176 private float m_HorizontalAccuracy; // Token: 0x040000B1 RID: 177 private float m_VerticalAccuracy; } }