using System; namespace UnityEngine { // Token: 0x02000095 RID: 149 public enum MasterServerEvent { // Token: 0x0400013D RID: 317 RegistrationFailedGameName, // Token: 0x0400013E RID: 318 RegistrationFailedGameType, // Token: 0x0400013F RID: 319 RegistrationFailedNoServer, // Token: 0x04000140 RID: 320 RegistrationSucceeded, // Token: 0x04000141 RID: 321 HostListReceived } }