using System; namespace UnityEngine { // Token: 0x02000210 RID: 528 public struct MatchTargetWeightMask { // Token: 0x0600248B RID: 9355 RVA: 0x0002A820 File Offset: 0x00028A20 public MatchTargetWeightMask(Vector3 positionXYZWeight, float rotationWeight) { this.m_PositionXYZWeight = positionXYZWeight; this.m_RotationWeight = rotationWeight; } // Token: 0x1700087B RID: 2171 // (get) Token: 0x0600248C RID: 9356 RVA: 0x0002A834 File Offset: 0x00028A34 // (set) Token: 0x0600248D RID: 9357 RVA: 0x0002A850 File Offset: 0x00028A50 public Vector3 positionXYZWeight { get { return this.m_PositionXYZWeight; } set { this.m_PositionXYZWeight = value; } } // Token: 0x1700087C RID: 2172 // (get) Token: 0x0600248E RID: 9358 RVA: 0x0002A85C File Offset: 0x00028A5C // (set) Token: 0x0600248F RID: 9359 RVA: 0x0002A878 File Offset: 0x00028A78 public float rotationWeight { get { return this.m_RotationWeight; } set { this.m_RotationWeight = value; } } // Token: 0x040005A3 RID: 1443 private Vector3 m_PositionXYZWeight; // Token: 0x040005A4 RID: 1444 private float m_RotationWeight; } }