using System; namespace UnityEngine { // Token: 0x02000405 RID: 1029 [Flags] public enum MaterialGlobalIlluminationFlags { // Token: 0x04000E62 RID: 3682 None = 0, // Token: 0x04000E63 RID: 3683 RealtimeEmissive = 1, // Token: 0x04000E64 RID: 3684 BakedEmissive = 2, // Token: 0x04000E65 RID: 3685 EmissiveIsBlack = 4, // Token: 0x04000E66 RID: 3686 AnyEmissive = 3 } }