using System; using System.Runtime.Serialization; namespace UnityEngine { // Token: 0x0200046D RID: 1133 [Serializable] public class MissingReferenceException : SystemException { // Token: 0x06003938 RID: 14648 RVA: 0x0006365C File Offset: 0x0006185C public MissingReferenceException() : base("A Unity Runtime error occurred!") { base.HResult = -2147467261; } // Token: 0x06003939 RID: 14649 RVA: 0x00063678 File Offset: 0x00061878 public MissingReferenceException(string message) : base(message) { base.HResult = -2147467261; } // Token: 0x0600393A RID: 14650 RVA: 0x00063690 File Offset: 0x00061890 public MissingReferenceException(string message, Exception innerException) : base(message, innerException) { base.HResult = -2147467261; } // Token: 0x0600393B RID: 14651 RVA: 0x000636A8 File Offset: 0x000618A8 protected MissingReferenceException(SerializationInfo info, StreamingContext context) : base(info, context) { } // Token: 0x0400114F RID: 4431 private const int Result = -2147467261; // Token: 0x04001150 RID: 4432 private string unityStackTrace; } }