using System; namespace UnityEngine { // Token: 0x020003C3 RID: 963 [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false)] public sealed class NativeClassAttribute : Attribute { // Token: 0x060037C8 RID: 14280 RVA: 0x0005EFDC File Offset: 0x0005D1DC public NativeClassAttribute(string qualifiedCppName) { this.QualifiedNativeName = qualifiedCppName; } // Token: 0x17000CD3 RID: 3283 // (get) Token: 0x060037C9 RID: 14281 RVA: 0x0005EFEC File Offset: 0x0005D1EC // (set) Token: 0x060037CA RID: 14282 RVA: 0x0005F008 File Offset: 0x0005D208 public string QualifiedNativeName { get; private set; } } }