using System; namespace UnityEngine { // Token: 0x02000093 RID: 147 public enum NetworkConnectionError { // Token: 0x0400012A RID: 298 NoError, // Token: 0x0400012B RID: 299 RSAPublicKeyMismatch = 21, // Token: 0x0400012C RID: 300 InvalidPassword = 23, // Token: 0x0400012D RID: 301 ConnectionFailed = 15, // Token: 0x0400012E RID: 302 TooManyConnectedPlayers = 18, // Token: 0x0400012F RID: 303 ConnectionBanned = 22, // Token: 0x04000130 RID: 304 AlreadyConnectedToServer = 16, // Token: 0x04000131 RID: 305 AlreadyConnectedToAnotherServer = -1, // Token: 0x04000132 RID: 306 CreateSocketOrThreadFailure = -2, // Token: 0x04000133 RID: 307 IncorrectParameters = -3, // Token: 0x04000134 RID: 308 EmptyConnectTarget = -4, // Token: 0x04000135 RID: 309 InternalDirectConnectFailed = -5, // Token: 0x04000136 RID: 310 NATTargetNotConnected = 69, // Token: 0x04000137 RID: 311 NATTargetConnectionLost = 71, // Token: 0x04000138 RID: 312 NATPunchthroughFailed = 73 } }