using System; namespace UnityEngine.Networking { // Token: 0x020002CC RID: 716 [Serializable] public class ChannelQOS { // Token: 0x06002F3A RID: 12090 RVA: 0x00044C08 File Offset: 0x00042E08 public ChannelQOS(QosType value) { this.m_Type = value; } // Token: 0x06002F3B RID: 12091 RVA: 0x00044C18 File Offset: 0x00042E18 public ChannelQOS() { this.m_Type = QosType.Unreliable; } // Token: 0x06002F3C RID: 12092 RVA: 0x00044C28 File Offset: 0x00042E28 public ChannelQOS(ChannelQOS channel) { if (channel == null) { throw new NullReferenceException("channel is not defined"); } this.m_Type = channel.m_Type; } // Token: 0x17000AB6 RID: 2742 // (get) Token: 0x06002F3D RID: 12093 RVA: 0x00044C50 File Offset: 0x00042E50 public QosType QOS { get { return this.m_Type; } } // Token: 0x04000946 RID: 2374 [SerializeField] internal QosType m_Type; } }