using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.Networking { // Token: 0x020002D0 RID: 720 public sealed class ConnectionSimulatorConfig : IDisposable { // Token: 0x06002FA0 RID: 12192 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern ConnectionSimulatorConfig(int outMinDelay, int outAvgDelay, int inMinDelay, int inAvgDelay, float packetLossPercentage); // Token: 0x06002FA1 RID: 12193 [ThreadAndSerializationSafe] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern void Dispose(); // Token: 0x06002FA2 RID: 12194 RVA: 0x00045B9C File Offset: 0x00043D9C ~ConnectionSimulatorConfig() { this.Dispose(); } // Token: 0x04000977 RID: 2423 internal IntPtr m_Ptr; } }