using System; using UnityEngine.Networking.Types; namespace UnityEngine.Networking.Match { // Token: 0x020002AD RID: 685 internal class DestroyMatchRequest : Request { // Token: 0x17000A80 RID: 2688 // (get) Token: 0x06002E21 RID: 11809 RVA: 0x00042438 File Offset: 0x00040638 // (set) Token: 0x06002E22 RID: 11810 RVA: 0x00042454 File Offset: 0x00040654 public NetworkID networkId { get; set; } // Token: 0x06002E23 RID: 11811 RVA: 0x00042460 File Offset: 0x00040660 public override string ToString() { return UnityString.Format("[{0}]-networkId:0x{1}", new object[] { base.ToString(), this.networkId.ToString("X") }); } // Token: 0x06002E24 RID: 11812 RVA: 0x000424AC File Offset: 0x000406AC public override bool IsValid() { return base.IsValid() && this.networkId != NetworkID.Invalid; } } }