using System; using UnityEngine.Networking.Types; namespace UnityEngine.Networking.Match { // Token: 0x020002B5 RID: 693 internal class SetMatchAttributesRequest : Request { // Token: 0x17000A9B RID: 2715 // (get) Token: 0x06002E6E RID: 11886 RVA: 0x00042F54 File Offset: 0x00041154 // (set) Token: 0x06002E6F RID: 11887 RVA: 0x00042F70 File Offset: 0x00041170 public NetworkID networkId { get; set; } // Token: 0x17000A9C RID: 2716 // (get) Token: 0x06002E70 RID: 11888 RVA: 0x00042F7C File Offset: 0x0004117C // (set) Token: 0x06002E71 RID: 11889 RVA: 0x00042F98 File Offset: 0x00041198 public bool isListed { get; set; } // Token: 0x06002E72 RID: 11890 RVA: 0x00042FA4 File Offset: 0x000411A4 public override string ToString() { return UnityString.Format("[{0}]-networkId:{1},isListed:{2}", new object[] { base.ToString(), this.networkId.ToString("X"), this.isListed }); } // Token: 0x06002E73 RID: 11891 RVA: 0x00042FFC File Offset: 0x000411FC public override bool IsValid() { return base.IsValid() && this.networkId != NetworkID.Invalid; } } }