using System; namespace UnityEngine.Networking { // Token: 0x020002C9 RID: 713 public enum NetworkError { // Token: 0x04000931 RID: 2353 Ok, // Token: 0x04000932 RID: 2354 WrongHost, // Token: 0x04000933 RID: 2355 WrongConnection, // Token: 0x04000934 RID: 2356 WrongChannel, // Token: 0x04000935 RID: 2357 NoResources, // Token: 0x04000936 RID: 2358 BadMessage, // Token: 0x04000937 RID: 2359 Timeout, // Token: 0x04000938 RID: 2360 MessageToLong, // Token: 0x04000939 RID: 2361 WrongOperation, // Token: 0x0400093A RID: 2362 VersionMismatch, // Token: 0x0400093B RID: 2363 CRCMismatch, // Token: 0x0400093C RID: 2364 DNSFailure, // Token: 0x0400093D RID: 2365 UsageError } }