using System; using UnityEngine.Events; namespace UnityEngine.Networking.PlayerConnection { // Token: 0x020004CB RID: 1227 internal interface IEditorPlayerConnection { // Token: 0x06003BCF RID: 15311 void Register(Guid messageId, UnityAction callback); // Token: 0x06003BD0 RID: 15312 void Unregister(Guid messageId, UnityAction callback); // Token: 0x06003BD1 RID: 15313 void DisconnectAll(); // Token: 0x06003BD2 RID: 15314 void RegisterConnection(UnityAction callback); // Token: 0x06003BD3 RID: 15315 void RegisterDisconnection(UnityAction callback); // Token: 0x06003BD4 RID: 15316 void Send(Guid messageId, byte[] data); } }