using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003A1 RID: 929 [UsedByNativeCode] [Obsolete("This is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)] public struct Particle { // Token: 0x17000C93 RID: 3219 // (get) Token: 0x06003670 RID: 13936 RVA: 0x0005B2FC File Offset: 0x000594FC // (set) Token: 0x06003671 RID: 13937 RVA: 0x0005B318 File Offset: 0x00059518 public Vector3 position { get { return this.m_Position; } set { this.m_Position = value; } } // Token: 0x17000C94 RID: 3220 // (get) Token: 0x06003672 RID: 13938 RVA: 0x0005B324 File Offset: 0x00059524 // (set) Token: 0x06003673 RID: 13939 RVA: 0x0005B340 File Offset: 0x00059540 public Vector3 velocity { get { return this.m_Velocity; } set { this.m_Velocity = value; } } // Token: 0x17000C95 RID: 3221 // (get) Token: 0x06003674 RID: 13940 RVA: 0x0005B34C File Offset: 0x0005954C // (set) Token: 0x06003675 RID: 13941 RVA: 0x0005B368 File Offset: 0x00059568 public float energy { get { return this.m_Energy; } set { this.m_Energy = value; } } // Token: 0x17000C96 RID: 3222 // (get) Token: 0x06003676 RID: 13942 RVA: 0x0005B374 File Offset: 0x00059574 // (set) Token: 0x06003677 RID: 13943 RVA: 0x0005B390 File Offset: 0x00059590 public float startEnergy { get { return this.m_StartEnergy; } set { this.m_StartEnergy = value; } } // Token: 0x17000C97 RID: 3223 // (get) Token: 0x06003678 RID: 13944 RVA: 0x0005B39C File Offset: 0x0005959C // (set) Token: 0x06003679 RID: 13945 RVA: 0x0005B3B8 File Offset: 0x000595B8 public float size { get { return this.m_Size; } set { this.m_Size = value; } } // Token: 0x17000C98 RID: 3224 // (get) Token: 0x0600367A RID: 13946 RVA: 0x0005B3C4 File Offset: 0x000595C4 // (set) Token: 0x0600367B RID: 13947 RVA: 0x0005B3E0 File Offset: 0x000595E0 public float rotation { get { return this.m_Rotation; } set { this.m_Rotation = value; } } // Token: 0x17000C99 RID: 3225 // (get) Token: 0x0600367C RID: 13948 RVA: 0x0005B3EC File Offset: 0x000595EC // (set) Token: 0x0600367D RID: 13949 RVA: 0x0005B408 File Offset: 0x00059608 public float angularVelocity { get { return this.m_AngularVelocity; } set { this.m_AngularVelocity = value; } } // Token: 0x17000C9A RID: 3226 // (get) Token: 0x0600367E RID: 13950 RVA: 0x0005B414 File Offset: 0x00059614 // (set) Token: 0x0600367F RID: 13951 RVA: 0x0005B430 File Offset: 0x00059630 public Color color { get { return this.m_Color; } set { this.m_Color = value; } } // Token: 0x04000C71 RID: 3185 private Vector3 m_Position; // Token: 0x04000C72 RID: 3186 private Vector3 m_Velocity; // Token: 0x04000C73 RID: 3187 private float m_Size; // Token: 0x04000C74 RID: 3188 private float m_Rotation; // Token: 0x04000C75 RID: 3189 private float m_AngularVelocity; // Token: 0x04000C76 RID: 3190 private float m_Energy; // Token: 0x04000C77 RID: 3191 private float m_StartEnergy; // Token: 0x04000C78 RID: 3192 private Color m_Color; } }