using System; namespace UnityEngine { // Token: 0x0200011A RID: 282 public enum ParticleSystemGradientMode { // Token: 0x040002BB RID: 699 Color, // Token: 0x040002BC RID: 700 Gradient, // Token: 0x040002BD RID: 701 TwoColors, // Token: 0x040002BE RID: 702 TwoGradients, // Token: 0x040002BF RID: 703 RandomColor } }