using System; namespace UnityEngine { // Token: 0x0200011B RID: 283 public enum ParticleSystemShapeType { // Token: 0x040002C1 RID: 705 Sphere, // Token: 0x040002C2 RID: 706 [Obsolete("SphereShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.")] SphereShell, // Token: 0x040002C3 RID: 707 Hemisphere, // Token: 0x040002C4 RID: 708 [Obsolete("HemisphereShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.")] HemisphereShell, // Token: 0x040002C5 RID: 709 Cone, // Token: 0x040002C6 RID: 710 Box, // Token: 0x040002C7 RID: 711 Mesh, // Token: 0x040002C8 RID: 712 [Obsolete("ConeShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.")] ConeShell, // Token: 0x040002C9 RID: 713 ConeVolume, // Token: 0x040002CA RID: 714 [Obsolete("ConeVolumeShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.")] ConeVolumeShell, // Token: 0x040002CB RID: 715 Circle, // Token: 0x040002CC RID: 716 [Obsolete("CircleEdge is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.")] CircleEdge, // Token: 0x040002CD RID: 717 SingleSidedEdge, // Token: 0x040002CE RID: 718 MeshRenderer, // Token: 0x040002CF RID: 719 SkinnedMeshRenderer, // Token: 0x040002D0 RID: 720 BoxShell, // Token: 0x040002D1 RID: 721 BoxEdge, // Token: 0x040002D2 RID: 722 Donut } }