using System; namespace UnityEngine { // Token: 0x0200012F RID: 303 public enum ParticleSystemTrailTextureMode { // Token: 0x04000352 RID: 850 Stretch, // Token: 0x04000353 RID: 851 Tile, // Token: 0x04000354 RID: 852 DistributePerSegment, // Token: 0x04000355 RID: 853 RepeatPerSegment } }