using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001A0 RID: 416 public sealed class PhysicsMaterial2D : Object { // Token: 0x06001EDE RID: 7902 RVA: 0x00025A50 File Offset: 0x00023C50 public PhysicsMaterial2D() { PhysicsMaterial2D.Internal_Create(this, null); } // Token: 0x06001EDF RID: 7903 RVA: 0x00025A60 File Offset: 0x00023C60 public PhysicsMaterial2D(string name) { PhysicsMaterial2D.Internal_Create(this, name); } // Token: 0x06001EE0 RID: 7904 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_Create([Writable] PhysicsMaterial2D mat, string name); // Token: 0x170006EA RID: 1770 // (get) Token: 0x06001EE1 RID: 7905 // (set) Token: 0x06001EE2 RID: 7906 public extern float bounciness { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x170006EB RID: 1771 // (get) Token: 0x06001EE3 RID: 7907 // (set) Token: 0x06001EE4 RID: 7908 public extern float friction { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }