using System; namespace UnityEngine { // Token: 0x020000C4 RID: 196 public enum ProceduralCacheSize { // Token: 0x040001B1 RID: 433 Tiny, // Token: 0x040001B2 RID: 434 Medium, // Token: 0x040001B3 RID: 435 Heavy, // Token: 0x040001B4 RID: 436 NoLimit, // Token: 0x040001B5 RID: 437 None } }