using System; namespace UnityEngine { // Token: 0x020000C7 RID: 199 public enum ProceduralOutputType { // Token: 0x040001C8 RID: 456 Unknown, // Token: 0x040001C9 RID: 457 Diffuse, // Token: 0x040001CA RID: 458 Normal, // Token: 0x040001CB RID: 459 Height, // Token: 0x040001CC RID: 460 Emissive, // Token: 0x040001CD RID: 461 Specular, // Token: 0x040001CE RID: 462 Opacity, // Token: 0x040001CF RID: 463 Smoothness, // Token: 0x040001D0 RID: 464 AmbientOcclusion, // Token: 0x040001D1 RID: 465 DetailMask, // Token: 0x040001D2 RID: 466 Metallic, // Token: 0x040001D3 RID: 467 Roughness } }