using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000C8 RID: 200 [UsedByNativeCode] [StructLayout(LayoutKind.Sequential)] public sealed class ProceduralPropertyDescription { // Token: 0x040001D4 RID: 468 public string name; // Token: 0x040001D5 RID: 469 public string label; // Token: 0x040001D6 RID: 470 public string group; // Token: 0x040001D7 RID: 471 public ProceduralPropertyType type; // Token: 0x040001D8 RID: 472 public bool hasRange; // Token: 0x040001D9 RID: 473 public float minimum; // Token: 0x040001DA RID: 474 public float maximum; // Token: 0x040001DB RID: 475 public float step; // Token: 0x040001DC RID: 476 public string[] enumOptions; // Token: 0x040001DD RID: 477 public string[] componentLabels; } }