using System; namespace UnityEngine { // Token: 0x020000C6 RID: 198 public enum ProceduralPropertyType { // Token: 0x040001BE RID: 446 Boolean, // Token: 0x040001BF RID: 447 Float, // Token: 0x040001C0 RID: 448 Vector2, // Token: 0x040001C1 RID: 449 Vector3, // Token: 0x040001C2 RID: 450 Vector4, // Token: 0x040001C3 RID: 451 Color3, // Token: 0x040001C4 RID: 452 Color4, // Token: 0x040001C5 RID: 453 Enum, // Token: 0x040001C6 RID: 454 Texture } }