using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000CA RID: 202 public sealed class ProceduralTexture : Texture { // Token: 0x06000EBE RID: 3774 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern ProceduralOutputType GetProceduralOutputType(); // Token: 0x06000EBF RID: 3775 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal extern ProceduralMaterial GetProceduralMaterial(); // Token: 0x17000315 RID: 789 // (get) Token: 0x06000EC0 RID: 3776 public extern bool hasAlpha { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x06000EC1 RID: 3777 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal extern bool HasBeenGenerated(); // Token: 0x17000316 RID: 790 // (get) Token: 0x06000EC2 RID: 3778 public extern TextureFormat format { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x06000EC3 RID: 3779 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern Color32[] GetPixels32(int x, int y, int blockWidth, int blockHeight); } }