using System; namespace UnityEngine { // Token: 0x02000450 RID: 1104 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public abstract class PropertyAttribute : Attribute { // Token: 0x17000D07 RID: 3335 // (get) Token: 0x060038B7 RID: 14519 RVA: 0x00061C98 File Offset: 0x0005FE98 // (set) Token: 0x060038B8 RID: 14520 RVA: 0x00061CB4 File Offset: 0x0005FEB4 public int order { get; set; } } }