using System; namespace UnityEngine { // Token: 0x02000455 RID: 1109 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public sealed class RangeAttribute : PropertyAttribute { // Token: 0x060038BE RID: 14526 RVA: 0x00061D1C File Offset: 0x0005FF1C public RangeAttribute(float min, float max) { this.min = min; this.max = max; } // Token: 0x0400112C RID: 4396 public readonly float min; // Token: 0x0400112D RID: 4397 public readonly float max; } }