using System; namespace UnityEngine { // Token: 0x0200045C RID: 1116 public struct RangeInt { // Token: 0x060038D4 RID: 14548 RVA: 0x00061FD0 File Offset: 0x000601D0 public RangeInt(int start, int length) { this.start = start; this.length = length; } // Token: 0x17000D08 RID: 3336 // (get) Token: 0x060038D5 RID: 14549 RVA: 0x00061FE4 File Offset: 0x000601E4 public int end { get { return this.start + this.length; } } // Token: 0x04001138 RID: 4408 public int start; // Token: 0x04001139 RID: 4409 public int length; } }