using System; namespace UnityEngine { // Token: 0x02000403 RID: 1027 [Flags] public enum RenderTextureMemoryless { // Token: 0x04000E5A RID: 3674 None = 0, // Token: 0x04000E5B RID: 3675 Color = 1, // Token: 0x04000E5C RID: 3676 Depth = 2, // Token: 0x04000E5D RID: 3677 MSAA = 4 } }