using System; namespace UnityEngine.Rendering { // Token: 0x0200040E RID: 1038 public enum BlendOp { // Token: 0x04000E8F RID: 3727 Add, // Token: 0x04000E90 RID: 3728 Subtract, // Token: 0x04000E91 RID: 3729 ReverseSubtract, // Token: 0x04000E92 RID: 3730 Min, // Token: 0x04000E93 RID: 3731 Max, // Token: 0x04000E94 RID: 3732 LogicalClear, // Token: 0x04000E95 RID: 3733 LogicalSet, // Token: 0x04000E96 RID: 3734 LogicalCopy, // Token: 0x04000E97 RID: 3735 LogicalCopyInverted, // Token: 0x04000E98 RID: 3736 LogicalNoop, // Token: 0x04000E99 RID: 3737 LogicalInvert, // Token: 0x04000E9A RID: 3738 LogicalAnd, // Token: 0x04000E9B RID: 3739 LogicalNand, // Token: 0x04000E9C RID: 3740 LogicalOr, // Token: 0x04000E9D RID: 3741 LogicalNor, // Token: 0x04000E9E RID: 3742 LogicalXor, // Token: 0x04000E9F RID: 3743 LogicalEquivalence, // Token: 0x04000EA0 RID: 3744 LogicalAndReverse, // Token: 0x04000EA1 RID: 3745 LogicalAndInverted, // Token: 0x04000EA2 RID: 3746 LogicalOrReverse, // Token: 0x04000EA3 RID: 3747 LogicalOrInverted, // Token: 0x04000EA4 RID: 3748 Multiply, // Token: 0x04000EA5 RID: 3749 Screen, // Token: 0x04000EA6 RID: 3750 Overlay, // Token: 0x04000EA7 RID: 3751 Darken, // Token: 0x04000EA8 RID: 3752 Lighten, // Token: 0x04000EA9 RID: 3753 ColorDodge, // Token: 0x04000EAA RID: 3754 ColorBurn, // Token: 0x04000EAB RID: 3755 HardLight, // Token: 0x04000EAC RID: 3756 SoftLight, // Token: 0x04000EAD RID: 3757 Difference, // Token: 0x04000EAE RID: 3758 Exclusion, // Token: 0x04000EAF RID: 3759 HSLHue, // Token: 0x04000EB0 RID: 3760 HSLSaturation, // Token: 0x04000EB1 RID: 3761 HSLColor, // Token: 0x04000EB2 RID: 3762 HSLLuminosity } }