using System; namespace UnityEngine.Rendering { // Token: 0x02000419 RID: 1049 public enum BuiltinRenderTextureType { // Token: 0x04000F0D RID: 3853 BindableTexture = -1, // Token: 0x04000F0E RID: 3854 None, // Token: 0x04000F0F RID: 3855 CurrentActive, // Token: 0x04000F10 RID: 3856 CameraTarget, // Token: 0x04000F11 RID: 3857 Depth, // Token: 0x04000F12 RID: 3858 DepthNormals, // Token: 0x04000F13 RID: 3859 ResolvedDepth, // Token: 0x04000F14 RID: 3860 PrepassNormalsSpec = 7, // Token: 0x04000F15 RID: 3861 PrepassLight, // Token: 0x04000F16 RID: 3862 PrepassLightSpec, // Token: 0x04000F17 RID: 3863 GBuffer0, // Token: 0x04000F18 RID: 3864 GBuffer1, // Token: 0x04000F19 RID: 3865 GBuffer2, // Token: 0x04000F1A RID: 3866 GBuffer3, // Token: 0x04000F1B RID: 3867 Reflections, // Token: 0x04000F1C RID: 3868 MotionVectors, // Token: 0x04000F1D RID: 3869 GBuffer4, // Token: 0x04000F1E RID: 3870 GBuffer5, // Token: 0x04000F1F RID: 3871 GBuffer6, // Token: 0x04000F20 RID: 3872 GBuffer7 } }