using System; namespace UnityEngine.Rendering { // Token: 0x0200042B RID: 1067 public enum BuiltinShaderDefine { // Token: 0x04000F81 RID: 3969 UNITY_NO_DXT5nm, // Token: 0x04000F82 RID: 3970 UNITY_NO_RGBM, // Token: 0x04000F83 RID: 3971 UNITY_USE_NATIVE_HDR, // Token: 0x04000F84 RID: 3972 UNITY_ENABLE_REFLECTION_BUFFERS, // Token: 0x04000F85 RID: 3973 UNITY_FRAMEBUFFER_FETCH_AVAILABLE, // Token: 0x04000F86 RID: 3974 UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS, // Token: 0x04000F87 RID: 3975 UNITY_METAL_SHADOWS_USE_POINT_FILTERING, // Token: 0x04000F88 RID: 3976 UNITY_NO_CUBEMAP_ARRAY, // Token: 0x04000F89 RID: 3977 UNITY_NO_SCREENSPACE_SHADOWS, // Token: 0x04000F8A RID: 3978 UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS, // Token: 0x04000F8B RID: 3979 UNITY_PBS_USE_BRDF1, // Token: 0x04000F8C RID: 3980 UNITY_PBS_USE_BRDF2, // Token: 0x04000F8D RID: 3981 UNITY_PBS_USE_BRDF3, // Token: 0x04000F8E RID: 3982 UNITY_NO_FULL_STANDARD_SHADER, // Token: 0x04000F8F RID: 3983 UNITY_SPECCUBE_BOX_PROJECTION, // Token: 0x04000F90 RID: 3984 UNITY_SPECCUBE_BLENDING, // Token: 0x04000F91 RID: 3985 UNITY_ENABLE_DETAIL_NORMALMAP, // Token: 0x04000F92 RID: 3986 SHADER_API_MOBILE, // Token: 0x04000F93 RID: 3987 SHADER_API_DESKTOP, // Token: 0x04000F94 RID: 3988 UNITY_HARDWARE_TIER1, // Token: 0x04000F95 RID: 3989 UNITY_HARDWARE_TIER2, // Token: 0x04000F96 RID: 3990 UNITY_HARDWARE_TIER3, // Token: 0x04000F97 RID: 3991 UNITY_COLORSPACE_GAMMA } }