using System; namespace UnityEngine.Rendering { // Token: 0x02000416 RID: 1046 public enum CameraEvent { // Token: 0x04000EDD RID: 3805 BeforeDepthTexture, // Token: 0x04000EDE RID: 3806 AfterDepthTexture, // Token: 0x04000EDF RID: 3807 BeforeDepthNormalsTexture, // Token: 0x04000EE0 RID: 3808 AfterDepthNormalsTexture, // Token: 0x04000EE1 RID: 3809 BeforeGBuffer, // Token: 0x04000EE2 RID: 3810 AfterGBuffer, // Token: 0x04000EE3 RID: 3811 BeforeLighting, // Token: 0x04000EE4 RID: 3812 AfterLighting, // Token: 0x04000EE5 RID: 3813 BeforeFinalPass, // Token: 0x04000EE6 RID: 3814 AfterFinalPass, // Token: 0x04000EE7 RID: 3815 BeforeForwardOpaque, // Token: 0x04000EE8 RID: 3816 AfterForwardOpaque, // Token: 0x04000EE9 RID: 3817 BeforeImageEffectsOpaque, // Token: 0x04000EEA RID: 3818 AfterImageEffectsOpaque, // Token: 0x04000EEB RID: 3819 BeforeSkybox, // Token: 0x04000EEC RID: 3820 AfterSkybox, // Token: 0x04000EED RID: 3821 BeforeForwardAlpha, // Token: 0x04000EEE RID: 3822 AfterForwardAlpha, // Token: 0x04000EEF RID: 3823 BeforeImageEffects, // Token: 0x04000EF0 RID: 3824 AfterImageEffects, // Token: 0x04000EF1 RID: 3825 AfterEverything, // Token: 0x04000EF2 RID: 3826 BeforeReflections, // Token: 0x04000EF3 RID: 3827 AfterReflections, // Token: 0x04000EF4 RID: 3828 BeforeHaloAndLensFlares, // Token: 0x04000EF5 RID: 3829 AfterHaloAndLensFlares } }