using System; namespace UnityEngine.Rendering { // Token: 0x0200040F RID: 1039 public enum CompareFunction { // Token: 0x04000EB4 RID: 3764 Disabled, // Token: 0x04000EB5 RID: 3765 Never, // Token: 0x04000EB6 RID: 3766 Less, // Token: 0x04000EB7 RID: 3767 Equal, // Token: 0x04000EB8 RID: 3768 LessEqual, // Token: 0x04000EB9 RID: 3769 Greater, // Token: 0x04000EBA RID: 3770 NotEqual, // Token: 0x04000EBB RID: 3771 GreaterEqual, // Token: 0x04000EBC RID: 3772 Always } }