using System; namespace UnityEngine.Rendering { // Token: 0x0200041A RID: 1050 public enum PassType { // Token: 0x04000F22 RID: 3874 Normal, // Token: 0x04000F23 RID: 3875 Vertex, // Token: 0x04000F24 RID: 3876 VertexLM, // Token: 0x04000F25 RID: 3877 VertexLMRGBM, // Token: 0x04000F26 RID: 3878 ForwardBase, // Token: 0x04000F27 RID: 3879 ForwardAdd, // Token: 0x04000F28 RID: 3880 LightPrePassBase, // Token: 0x04000F29 RID: 3881 LightPrePassFinal, // Token: 0x04000F2A RID: 3882 ShadowCaster, // Token: 0x04000F2B RID: 3883 Deferred = 10, // Token: 0x04000F2C RID: 3884 Meta, // Token: 0x04000F2D RID: 3885 MotionVectors } }