using System; namespace UnityEngine.Rendering { // Token: 0x0200042F RID: 1071 public enum RealtimeGICPUUsage { // Token: 0x04000FAC RID: 4012 Low = 25, // Token: 0x04000FAD RID: 4013 Medium = 50, // Token: 0x04000FAE RID: 4014 High = 75, // Token: 0x04000FAF RID: 4015 Unlimited = 100 } }