using System; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000424 RID: 1060 [UsedByNativeCode] public struct ReflectionProbeBlendInfo { // Token: 0x04000F61 RID: 3937 public ReflectionProbe probe; // Token: 0x04000F62 RID: 3938 public float weight; } }