using System; namespace UnityEngine.Rendering { // Token: 0x0200040A RID: 1034 public enum RenderQueue { // Token: 0x04000E76 RID: 3702 Background = 1000, // Token: 0x04000E77 RID: 3703 Geometry = 2000, // Token: 0x04000E78 RID: 3704 AlphaTest = 2450, // Token: 0x04000E79 RID: 3705 GeometryLast = 2500, // Token: 0x04000E7A RID: 3706 Transparent = 3000, // Token: 0x04000E7B RID: 3707 Overlay = 4000 } }