using System; namespace UnityEngine.Rendering { // Token: 0x0200041B RID: 1051 public enum ShadowCastingMode { // Token: 0x04000F2F RID: 3887 Off, // Token: 0x04000F30 RID: 3888 On, // Token: 0x04000F31 RID: 3889 TwoSided, // Token: 0x04000F32 RID: 3890 ShadowsOnly } }