using System; namespace UnityEngine.Rendering { // Token: 0x02000427 RID: 1063 public enum ShadowSamplingMode { // Token: 0x04000F6C RID: 3948 CompareDepths, // Token: 0x04000F6D RID: 3949 RawDepth, // Token: 0x04000F6E RID: 3950 None } }