using System; namespace UnityEngine.Rendering { // Token: 0x0200042C RID: 1068 public enum TextureDimension { // Token: 0x04000F99 RID: 3993 Unknown = -1, // Token: 0x04000F9A RID: 3994 None, // Token: 0x04000F9B RID: 3995 Any, // Token: 0x04000F9C RID: 3996 Tex2D, // Token: 0x04000F9D RID: 3997 Tex3D, // Token: 0x04000F9E RID: 3998 Cube, // Token: 0x04000F9F RID: 3999 Tex2DArray, // Token: 0x04000FA0 RID: 4000 CubeArray } }