using System; namespace UnityEngine { // Token: 0x020003E2 RID: 994 public enum RenderingPath { // Token: 0x04000D69 RID: 3433 UsePlayerSettings = -1, // Token: 0x04000D6A RID: 3434 VertexLit, // Token: 0x04000D6B RID: 3435 Forward, // Token: 0x04000D6C RID: 3436 DeferredLighting, // Token: 0x04000D6D RID: 3437 DeferredShading } }