using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000AD RID: 173 [RequiredByNativeCode] [StructLayout(LayoutKind.Sequential)] public sealed class ResourceRequest : AsyncOperation { // Token: 0x170002D5 RID: 725 // (get) Token: 0x06000D0C RID: 3340 RVA: 0x00012360 File Offset: 0x00010560 public Object asset { get { return Resources.Load(this.m_Path, this.m_Type); } } // Token: 0x04000167 RID: 359 internal string m_Path; // Token: 0x04000168 RID: 360 internal Type m_Type; } }