using System; namespace UnityEngine { // Token: 0x0200017F RID: 383 [Flags] public enum RigidbodyConstraints2D { // Token: 0x0400042F RID: 1071 None = 0, // Token: 0x04000430 RID: 1072 FreezePositionX = 1, // Token: 0x04000431 RID: 1073 FreezePositionY = 2, // Token: 0x04000432 RID: 1074 FreezeRotation = 4, // Token: 0x04000433 RID: 1075 FreezePosition = 3, // Token: 0x04000434 RID: 1076 FreezeAll = 7 } }