using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000461 RID: 1121 [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class RuntimeInitializeOnLoadMethodAttribute : PreserveAttribute { // Token: 0x06003918 RID: 14616 RVA: 0x00062CE4 File Offset: 0x00060EE4 public RuntimeInitializeOnLoadMethodAttribute() { this.loadType = RuntimeInitializeLoadType.AfterSceneLoad; } // Token: 0x06003919 RID: 14617 RVA: 0x00062CF4 File Offset: 0x00060EF4 public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { this.loadType = loadType; } // Token: 0x17000D1F RID: 3359 // (get) Token: 0x0600391A RID: 14618 RVA: 0x00062D04 File Offset: 0x00060F04 // (set) Token: 0x0600391B RID: 14619 RVA: 0x00062D20 File Offset: 0x00060F20 public RuntimeInitializeLoadType loadType { get; private set; } } }