using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.SceneManagement { // Token: 0x020000EF RID: 239 public static class SceneUtility { // Token: 0x0600119E RID: 4510 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern string GetScenePathByBuildIndex(int buildIndex); // Token: 0x0600119F RID: 4511 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern int GetBuildIndexByScenePath(string scenePath); } }