using System; using System.Runtime.CompilerServices; using UnityEngine.Internal; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003A9 RID: 937 public static class ScreenCapture { // Token: 0x060036ED RID: 14061 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public static extern void CaptureScreenshot(string filename, [DefaultValue("0")] int superSize); // Token: 0x060036EE RID: 14062 RVA: 0x0005B738 File Offset: 0x00059938 [ExcludeFromDocs] public static void CaptureScreenshot(string filename) { int num = 0; ScreenCapture.CaptureScreenshot(filename, num); } } }