using System; using UnityEngine.Scripting; namespace UnityEngine.Serialization { // Token: 0x020004EC RID: 1260 [AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = false)] [RequiredByNativeCode] public class FormerlySerializedAsAttribute : Attribute { // Token: 0x06003C26 RID: 15398 RVA: 0x00069E74 File Offset: 0x00068074 public FormerlySerializedAsAttribute(string oldName) { this.m_oldName = oldName; } // Token: 0x17000D96 RID: 3478 // (get) Token: 0x06003C27 RID: 15399 RVA: 0x00069E84 File Offset: 0x00068084 public string oldName { get { return this.m_oldName; } } // Token: 0x04001250 RID: 4688 private string m_oldName; } }